This commit upgrades our LVGL support to v9.3.0.
We used the meta-openembedded implementation, reference
and reused the lv_conf.inc file for the demo configuration.
https://onedigi.atlassian.net/browse/DEL-9222
Signed-off-by: Mike Engel <Mike.Engel@digi.com>
The value of this variable is always the same within a platform, so it doesn't
make sense to have different variables for it in each recipe that requires it.
While at it, it seems like all currently supported platforms in DEY 5.0 use the
same value of "wayland-1", presumably because they all use similar versions of
wayland/weston. Set this as the default value for all platforms for now. As we
support more platforms, we can adjust this value if needed, but if it ends up
being the same for all platforms, we can just hardcode it.
https://onedigi.atlassian.net/browse/DEL-9404
Co-authored-by: Isaac Hermida <isaac.hermida@digi.com>
Signed-off-by: Isaac Hermida <isaac.hermida@digi.com>
Signed-off-by: Gabriel Valcazar <gabriel.valcazar@digi.com>
The display for the cc93 is 'wayland-1'.
Use backslashes before the curly braces to avoid potential expansion by
bitbake variables.
Signed-off-by: Hector Palacios <hector.palacios@digi.com>
This is to avoid duplicating names with variable DEMO_DISPLAY inside
the lvgl-demo-init script itself.
Signed-off-by: Hector Palacios <hector.palacios@digi.com>
ccimx6ul platform uses the fbdev backend to run LVGL graphical applications,
the mouse input device is not supported by default on this platform.
Signed-off-by: Arturo Buzarra <arturo.buzarra@digi.com>
This commit sets the default LVGL demo dimensions to match with the resolution
of the supported LVDS display, showing the application at fullscreen.
Signed-off-by: Arturo Buzarra <arturo.buzarra@digi.com>
This commit adds a systemd service and a sysvinit script to initialize the LVGL
demo automatically on boot.
Signed-off-by: Arturo Buzarra <arturo.buzarra@digi.com>
This revision disables LVGL's wayland client-side decorations to prevent visual
glitches on some platforms and homogenize the look of the demo regardless of
platforms/backend.
Signed-off-by: Gabriel Valcazar <gabriel.valcazar@digi.com>
Our fork contains the same patches that were originally applied in this recipe.
This makes it easier for customers to identify the modifications necessary to
get LVGL working on our platforms.
Signed-off-by: Gabriel Valcazar <gabriel.valcazar@digi.com>
This change isn't functional, but necessary if we want to be able to separate
the logic in the include file and the demo recipe. This way the include file is
agnostic and can be included into other recipes if needed.
Signed-off-by: Gabriel Valcazar <gabriel.valcazar@digi.com>
Rename the recipe to lvgl-demo to reflect the generalization and select the
most appropriate backend for each platform. Aside from making sure each backend
builds and runs fine, add some usability improvements:
* Specify the mouse as the default evdev device instead of the touchscreen
* Use common resolution variables to be able to configure the app's
dimensions easily
https://onedigi.atlassian.net/browse/DEL-8740
Signed-off-by: Gabriel Valcazar <gabriel.valcazar@digi.com>