meta-digi/meta-digi-dey/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad-1.8.3/0013-glimagesink-support-vi...

571 lines
20 KiB
Diff

From 0d53611c59d1c29f1d1cf22f62a50ae1ee21096b Mon Sep 17 00:00:00 2001
From: Haihua Hu <jared.hu@nxp.com>
Date: Mon, 9 May 2016 20:26:51 +0800
Subject: [PATCH] glimagesink: support video rotation using transform matrix
Add "rotate-method" to glimagesink and apply transform matrix
to vertex coordinate to control rotation.
Upstream-Status: Accepted[1.9.1]
https://bugzilla.gnome.org/show_bug.cgi?id=765795
Signed-off-by: Haihua Hu <jared.hu@nxp.com>
---
ext/gl/gstglimagesink.c | 266 ++++++++++++++++++++++++++++++++---
ext/gl/gstglimagesink.h | 18 +++
gst-libs/gst/gl/gstglshaderstrings.c | 11 ++
gst-libs/gst/gl/gstglshaderstrings.h | 1 +
gst-libs/gst/gl/gstglutils.c | 60 ++++++++
gst-libs/gst/gl/gstglutils.h | 5 +
6 files changed, 344 insertions(+), 17 deletions(-)
diff --git a/ext/gl/gstglimagesink.c b/ext/gl/gstglimagesink.c
index 185577f2a07e..fb60468b361e 100644
--- a/ext/gl/gstglimagesink.c
+++ b/ext/gl/gstglimagesink.c
@@ -120,6 +120,7 @@ G_DEFINE_TYPE (GstGLImageSinkBin, gst_gl_image_sink_bin, GST_TYPE_GL_SINK_BIN);
enum
{
PROP_BIN_0,
+ PROP_BIN_ROTATE_METHOD,
PROP_BIN_FORCE_ASPECT_RATIO,
PROP_BIN_PIXEL_ASPECT_RATIO,
PROP_BIN_HANDLE_EVENTS,
@@ -181,6 +182,39 @@ _on_client_draw (GstGLImageSink * sink, GstGLContext * context,
return ret;
}
+#define DEFAULT_ROTATE_METHOD GST_GL_ROTATE_METHOD_IDENTITY
+
+#define GST_TYPE_GL_ROTATE_METHOD (gst_gl_rotate_method_get_type())
+
+static const GEnumValue rotate_methods[] = {
+ {GST_GL_ROTATE_METHOD_IDENTITY, "Identity (no rotation)", "none"},
+ {GST_GL_ROTATE_METHOD_90R, "Rotate clockwise 90 degrees", "clockwise"},
+ {GST_GL_ROTATE_METHOD_180, "Rotate 180 degrees", "rotate-180"},
+ {GST_GL_ROTATE_METHOD_90L, "Rotate counter-clockwise 90 degrees",
+ "counterclockwise"},
+ {GST_GL_ROTATE_METHOD_FLIP_HORIZ, "Flip horizontally", "horizontal-flip"},
+ {GST_GL_ROTATE_METHOD_FLIP_VERT, "Flip vertically", "vertical-flip"},
+ {GST_GL_ROTATE_METHOD_FLIP_UL_LR,
+ "Flip across upper left/lower right diagonal", "upper-left-diagonal"},
+ {GST_GL_ROTATE_METHOD_FLIP_UR_LL,
+ "Flip across upper right/lower left diagonal", "upper-right-diagonal"},
+ {GST_GL_ROTATE_METHOD_AUTO,
+ "Select rotate method based on image-orientation tag", "automatic"},
+ {0, NULL, NULL},
+};
+
+static GType
+gst_gl_rotate_method_get_type (void)
+{
+ static GType rotate_method_type = 0;
+
+ if (!rotate_method_type) {
+ rotate_method_type = g_enum_register_static ("GstGLRotateMethod",
+ rotate_methods);
+ }
+ return rotate_method_type;
+}
+
static void
gst_gl_image_sink_bin_init (GstGLImageSinkBin * self)
{
@@ -203,6 +237,12 @@ gst_gl_image_sink_bin_class_init (GstGLImageSinkBinClass * klass)
gobject_class->set_property = gst_gl_image_sink_bin_set_property;
/* gl sink */
+ g_object_class_install_property (gobject_class, PROP_BIN_ROTATE_METHOD,
+ g_param_spec_enum ("rotate-method",
+ "rotate method",
+ "rotate method",
+ GST_TYPE_GL_ROTATE_METHOD, DEFAULT_ROTATE_METHOD,
+ G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_BIN_FORCE_ASPECT_RATIO,
g_param_spec_boolean ("force-aspect-ratio",
"Force aspect ratio",
@@ -291,6 +331,7 @@ static void gst_glimage_sink_set_property (GObject * object, guint prop_id,
static void gst_glimage_sink_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * param_spec);
+static gboolean gst_glimage_sink_event (GstBaseSink *sink, GstEvent * event);
static gboolean gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query);
static void gst_glimage_sink_set_context (GstElement * element,
GstContext * context);
@@ -347,6 +388,7 @@ enum
{
ARG_0,
ARG_DISPLAY,
+ PROP_ROTATE_METHOD,
PROP_FORCE_ASPECT_RATIO,
PROP_PIXEL_ASPECT_RATIO,
PROP_CONTEXT,
@@ -404,6 +446,128 @@ _display_size_to_stream_size (GstGLImageSink * gl_sink, gdouble x,
GST_TRACE ("transform %fx%f into %fx%f", x, y, *stream_x, *stream_y);
}
+/* rotate 90 */
+static const gfloat clockwise_matrix[] = {
+ 0.0f, -1.0f, 0.0, 0.0f,
+ 1.0f, 0.0f, 0.0, 0.0f,
+ 0.0f, 0.0f, 1.0, 0.0f,
+ 0.0f, 0.0f, 0.0, 1.0f,
+};
+
+/* rotate 180 */
+static const gfloat clockwise_180_matrix[] = {
+ -1.0f, 0.0f, 0.0, 0.0f,
+ 0.0f, -1.0f, 0.0, 0.0f,
+ 0.0f, 0.0f, 1.0, 0.0f,
+ 0.0f, 0.0f, 0.0, 1.0f,
+};
+
+/* rotate 270 */
+static const gfloat counterclockwise_matrix[] = {
+ 0.0f, 1.0f, 0.0, 0.0f,
+ -1.0f, 0.0f, 0.0, 0.0f,
+ 0.0f, 0.0f, 1.0, 0.0f,
+ 0.0f, 0.0f, 0.0, 1.0f,
+};
+
+/* horizontal-flip */
+static const gfloat horizontal_flip_matrix[] = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, -1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+};
+
+/* vertical-flip */
+static const gfloat vertical_flip_matrix[] = {
+ -1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+};
+
+/* upper-left-diagonal */
+static const gfloat upper_left_matrix[] = {
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+};
+
+/* upper-right-diagonal */
+static const gfloat upper_right_matrix[] = {
+ 0.0f, -1.0f, 0.0f, 0.0f,
+ -1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+};
+
+static void
+gst_glimage_sink_set_rotate_method(GstGLImageSink *gl_sink,
+ GstGLRotateMethod method, gboolean from_tag)
+{
+ GstGLRotateMethod tag_method;
+ GST_GLIMAGE_SINK_LOCK (gl_sink);
+ if (from_tag)
+ tag_method = method;
+ else
+ gl_sink->rotate_method = method;
+
+ if (gl_sink->rotate_method == GST_GL_ROTATE_METHOD_AUTO)
+ method = tag_method;
+ else
+ method = gl_sink->rotate_method;
+
+ if (method != gl_sink->current_rotate_method)
+ {
+ GST_DEBUG_OBJECT (gl_sink, "Changing method from %s to %s",
+ rotate_methods[gl_sink->current_rotate_method].value_nick,
+ rotate_methods[method].value_nick);
+
+ switch (method)
+ {
+ case GST_GL_ROTATE_METHOD_IDENTITY:
+ gl_sink->transform_matrix = NULL;
+ gl_sink->output_mode_changed = TRUE;
+ break;
+ case GST_GL_ROTATE_METHOD_90R:
+ gl_sink->transform_matrix = clockwise_matrix;
+ gl_sink->output_mode_changed = TRUE;
+ break;
+ case GST_GL_ROTATE_METHOD_180:
+ gl_sink->transform_matrix = clockwise_180_matrix;
+ gl_sink->output_mode_changed = TRUE;
+ break;
+ case GST_GL_ROTATE_METHOD_90L:
+ gl_sink->transform_matrix = counterclockwise_matrix;
+ gl_sink->output_mode_changed = TRUE;
+ break;
+ case GST_GL_ROTATE_METHOD_FLIP_HORIZ:
+ gl_sink->transform_matrix = horizontal_flip_matrix;
+ gl_sink->output_mode_changed = TRUE;
+ break;
+ case GST_GL_ROTATE_METHOD_FLIP_VERT:
+ gl_sink->transform_matrix = vertical_flip_matrix;
+ gl_sink->output_mode_changed = TRUE;
+ break;
+ case GST_GL_ROTATE_METHOD_FLIP_UL_LR:
+ gl_sink->transform_matrix = upper_left_matrix;
+ gl_sink->output_mode_changed = TRUE;
+ break;
+ case GST_GL_ROTATE_METHOD_FLIP_UR_LL:
+ gl_sink->transform_matrix = upper_right_matrix;
+ gl_sink->output_mode_changed = TRUE;
+ break;
+ default:
+ g_assert_not_reached();
+ break;
+ }
+
+ gl_sink->current_rotate_method = method;
+ }
+ GST_GLIMAGE_SINK_UNLOCK (gl_sink);
+}
+
static void
gst_glimage_sink_navigation_send_event (GstNavigation * navigation, GstStructure
* structure)
@@ -485,6 +649,13 @@ gst_glimage_sink_class_init (GstGLImageSinkClass * klass)
gobject_class->set_property = gst_glimage_sink_set_property;
gobject_class->get_property = gst_glimage_sink_get_property;
+ g_object_class_install_property (gobject_class, PROP_ROTATE_METHOD,
+ g_param_spec_enum ("rotate-method",
+ "rotate method",
+ "rotate method",
+ GST_TYPE_GL_ROTATE_METHOD, DEFAULT_ROTATE_METHOD,
+ G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
+
g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
g_param_spec_boolean ("force-aspect-ratio", "Force aspect ratio",
"When enabled, scaling will respect original aspect ratio",
@@ -577,6 +748,7 @@ gst_glimage_sink_class_init (GstGLImageSinkClass * klass)
gstelement_class->change_state = gst_glimage_sink_change_state;
gstelement_class->set_context = gst_glimage_sink_set_context;
+ gstbasesink_class->event = gst_glimage_sink_event;
gstbasesink_class->query = GST_DEBUG_FUNCPTR (gst_glimage_sink_query);
gstbasesink_class->set_caps = gst_glimage_sink_set_caps;
gstbasesink_class->get_caps = gst_glimage_sink_get_caps;
@@ -610,6 +782,9 @@ gst_glimage_sink_init (GstGLImageSink * glimage_sink)
glimage_sink->mview_output_flags = DEFAULT_MULTIVIEW_FLAGS;
glimage_sink->mview_downmix_mode = DEFAULT_MULTIVIEW_DOWNMIX;
+ glimage_sink->current_rotate_method = DEFAULT_ROTATE_METHOD;
+ glimage_sink->transform_matrix = NULL;
+
g_mutex_init (&glimage_sink->drawing_lock);
}
@@ -624,6 +799,9 @@ gst_glimage_sink_set_property (GObject * object, guint prop_id,
glimage_sink = GST_GLIMAGE_SINK (object);
switch (prop_id) {
+ case PROP_ROTATE_METHOD:
+ gst_glimage_sink_set_rotate_method (glimage_sink, g_value_get_enum (value), FALSE);
+ break;
case PROP_FORCE_ASPECT_RATIO:
{
glimage_sink->keep_aspect_ratio = g_value_get_boolean (value);
@@ -691,6 +869,9 @@ gst_glimage_sink_get_property (GObject * object, guint prop_id,
glimage_sink = GST_GLIMAGE_SINK (object);
switch (prop_id) {
+ case PROP_ROTATE_METHOD:
+ g_value_set_enum (value, glimage_sink->current_rotate_method);
+ break;
case PROP_FORCE_ASPECT_RATIO:
g_value_set_boolean (value, glimage_sink->keep_aspect_ratio);
break;
@@ -848,6 +1029,50 @@ context_error:
}
static gboolean
+gst_glimage_sink_event (GstBaseSink *sink, GstEvent * event)
+{
+ GstGLImageSink *gl_sink = GST_GLIMAGE_SINK (sink);
+ GstTagList *taglist;
+ gchar *orientation;
+ gboolean ret;
+
+ GST_DEBUG_OBJECT (gl_sink, "handling %s event", GST_EVENT_TYPE_NAME (event));
+
+ switch (GST_EVENT_TYPE (event)) {
+ case GST_EVENT_TAG:
+ gst_event_parse_tag (event, &taglist);
+
+ if (gst_tag_list_get_string (taglist, "image-orientation", &orientation)) {
+ if (!g_strcmp0 ("rotate-0", orientation))
+ gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_IDENTITY, TRUE);
+ else if (!g_strcmp0 ("rotate-90", orientation))
+ gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_90R, TRUE);
+ else if (!g_strcmp0 ("rotate-180", orientation))
+ gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_180, TRUE);
+ else if (!g_strcmp0 ("rotate-270", orientation))
+ gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_90L, TRUE);
+ else if (!g_strcmp0 ("flip-rotate-0", orientation))
+ gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_FLIP_HORIZ, TRUE);
+ else if (!g_strcmp0 ("flip-rotate-90", orientation))
+ gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_FLIP_UR_LL, TRUE);
+ else if (!g_strcmp0 ("flip-rotate-180", orientation))
+ gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_FLIP_VERT, TRUE);
+ else if (!g_strcmp0 ("flip-rotate-270", orientation))
+ gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_FLIP_UL_LR, TRUE);
+
+ g_free (orientation);
+ }
+ break;
+ default:
+ break;
+ }
+
+ ret = GST_BASE_SINK_CLASS (parent_class)->event (sink, event);
+
+ return ret;
+}
+
+static gboolean
gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query)
{
GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (bsink);
@@ -1817,7 +2042,10 @@ gst_glimage_sink_thread_init_redisplay (GstGLImageSink * gl_sink)
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
gst_gl_shader_string_fragment_external_oes_default);
} else {
- vert_stage = gst_glsl_stage_new_default_vertex (gl_sink->context);
+ vert_stage = gst_glsl_stage_new_with_string (gl_sink->context,
+ GL_VERTEX_SHADER, GST_GLSL_VERSION_NONE,
+ GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
+ gst_gl_shader_string_vertex_mat4_vertex_transform);
frag_stage = gst_glsl_stage_new_default_fragment (gl_sink->context);
}
if (!vert_stage || !frag_stage) {
@@ -1943,8 +2171,16 @@ gst_glimage_sink_on_resize (GstGLImageSink * gl_sink, gint width, gint height)
src.x = 0;
src.y = 0;
- src.w = GST_VIDEO_SINK_WIDTH (gl_sink);
- src.h = GST_VIDEO_SINK_HEIGHT (gl_sink);
+ if (gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_90R
+ || gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_90L
+ || gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_FLIP_UL_LR
+ || gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_FLIP_UR_LL) {
+ src.h = GST_VIDEO_SINK_WIDTH (gl_sink);
+ src.w = GST_VIDEO_SINK_HEIGHT (gl_sink);
+ } else {
+ src.w = GST_VIDEO_SINK_WIDTH (gl_sink);
+ src.h = GST_VIDEO_SINK_HEIGHT (gl_sink);
+ }
dst.x = 0;
dst.y = 0;
@@ -1974,13 +2210,6 @@ gst_glimage_sink_on_resize (GstGLImageSink * gl_sink, gint width, gint height)
GST_GLIMAGE_SINK_UNLOCK (gl_sink);
}
-static const gfloat identity_matrix[] = {
- 1.0f, 0.0f, 0.0, 0.0f,
- 0.0f, 1.0f, 0.0, 0.0f,
- 0.0f, 0.0f, 1.0, 0.0f,
- 0.0f, 0.0f, 0.0, 1.0f,
-};
-
static void
gst_glimage_sink_on_draw (GstGLImageSink * gl_sink)
{
@@ -2109,18 +2338,21 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink)
gl->ActiveTexture (GL_TEXTURE0);
gl->BindTexture (gl_target, gl_sink->redisplay_texture);
gst_gl_shader_set_uniform_1i (gl_sink->redisplay_shader, "tex", 0);
- if (gl_sink->texture_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
+ {
GstVideoAffineTransformationMeta *af_meta;
+ gfloat matrix[16];
af_meta =
gst_buffer_get_video_affine_transformation_meta
(gl_sink->stored_buffer[0]);
- if (af_meta)
- gst_gl_shader_set_uniform_matrix_4fv (gl_sink->redisplay_shader,
- "u_transformation", 1, FALSE, af_meta->matrix);
- else
- gst_gl_shader_set_uniform_matrix_4fv (gl_sink->redisplay_shader,
- "u_transformation", 1, FALSE, identity_matrix);
+
+ gst_gl_get_affine_transformation_meta_as_ndc (af_meta, matrix);
+
+ if (gl_sink->transform_matrix)
+ gst_gl_multiply_matrix4 (gl_sink->transform_matrix, matrix, matrix);
+
+ gst_gl_shader_set_uniform_matrix_4fv (gl_sink->redisplay_shader,
+ "u_transformation", 1, FALSE, matrix);
}
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
diff --git a/ext/gl/gstglimagesink.h b/ext/gl/gstglimagesink.h
index f9a052a12ed8..c0ab3ffb3b47 100644
--- a/ext/gl/gstglimagesink.h
+++ b/ext/gl/gstglimagesink.h
@@ -44,6 +44,19 @@ GST_DEBUG_CATEGORY_EXTERN (gst_debug_glimage_sink);
#define GST_IS_GLIMAGE_SINK_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GLIMAGE_SINK))
+typedef enum
+{
+ GST_GL_ROTATE_METHOD_IDENTITY,
+ GST_GL_ROTATE_METHOD_90R,
+ GST_GL_ROTATE_METHOD_180,
+ GST_GL_ROTATE_METHOD_90L,
+ GST_GL_ROTATE_METHOD_FLIP_HORIZ,
+ GST_GL_ROTATE_METHOD_FLIP_VERT,
+ GST_GL_ROTATE_METHOD_FLIP_UL_LR,
+ GST_GL_ROTATE_METHOD_FLIP_UR_LL,
+ GST_GL_ROTATE_METHOD_AUTO
+}GstGLRotateMethod;
+
typedef struct _GstGLImageSink GstGLImageSink;
typedef struct _GstGLImageSinkClass GstGLImageSinkClass;
@@ -126,6 +139,11 @@ struct _GstGLImageSink
GstGLOverlayCompositor *overlay_compositor;
+ /* current video flip method */
+ GstGLRotateMethod current_rotate_method;
+ GstGLRotateMethod rotate_method;
+ const gfloat *transform_matrix;
+
/* fps print support */
guint64 frame_showed;
GstClockTime run_time;
diff --git a/gst-libs/gst/gl/gstglshaderstrings.c b/gst-libs/gst/gl/gstglshaderstrings.c
index 729be6f75100..10186f1b86ec 100644
--- a/gst-libs/gst/gl/gstglshaderstrings.c
+++ b/gst-libs/gst/gl/gstglshaderstrings.c
@@ -35,6 +35,17 @@ const gchar *gst_gl_shader_string_vertex_default =
" v_texcoord = a_texcoord;\n"
"}\n";
+const gchar *gst_gl_shader_string_vertex_mat4_vertex_transform =
+ "uniform mat4 u_transformation;\n"
+ "attribute vec4 a_position;\n"
+ "attribute vec2 a_texcoord;\n"
+ "varying vec2 v_texcoord;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = u_transformation * a_position;\n"
+ " v_texcoord = a_texcoord;\n"
+ "}\n";
+
const gchar *gst_gl_shader_string_vertex_mat4_texture_transform =
"uniform mat4 u_transformation;\n"
"attribute vec4 a_position;\n"
diff --git a/gst-libs/gst/gl/gstglshaderstrings.h b/gst-libs/gst/gl/gstglshaderstrings.h
index 49ea8de427c5..f9a13c8b3d92 100644
--- a/gst-libs/gst/gl/gstglshaderstrings.h
+++ b/gst-libs/gst/gl/gstglshaderstrings.h
@@ -28,6 +28,7 @@ G_BEGIN_DECLS
extern const gchar *gst_gl_shader_string_vertex_default;
extern const gchar *gst_gl_shader_string_fragment_default;
+extern const gchar *gst_gl_shader_string_vertex_mat4_vertex_transform;
extern const gchar *gst_gl_shader_string_vertex_mat4_texture_transform;
extern const gchar *gst_gl_shader_string_fragment_external_oes_default;
diff --git a/gst-libs/gst/gl/gstglutils.c b/gst-libs/gst/gl/gstglutils.c
index e2e04e407ed7..a38772f10be3 100644
--- a/gst-libs/gst/gl/gstglutils.c
+++ b/gst-libs/gst/gl/gstglutils.c
@@ -1067,3 +1067,63 @@ gst_gl_value_set_texture_target_from_mask (GValue * value,
return ret;
}
}
+
+static const gfloat identity_matrix[] = {
+ 1.0f, 0.0f, 0.0, 0.0f,
+ 0.0f, 1.0f, 0.0, 0.0f,
+ 0.0f, 0.0f, 1.0, 0.0f,
+ 0.0f, 0.0f, 0.0, 1.0f,
+};
+
+static const gfloat from_ndc_matrix[] = {
+ 0.5f, 0.0f, 0.0, 0.5f,
+ 0.0f, 0.5f, 0.0, 0.5f,
+ 0.0f, 0.0f, 0.5, 0.5f,
+ 0.0f, 0.0f, 0.0, 1.0f,
+};
+
+static const gfloat to_ndc_matrix[] = {
+ 2.0f, 0.0f, 0.0, -1.0f,
+ 0.0f, 2.0f, 0.0, -1.0f,
+ 0.0f, 0.0f, 2.0, -1.0f,
+ 0.0f, 0.0f, 0.0, 1.0f,
+};
+
+void
+gst_gl_multiply_matrix4 (const gfloat * a, const gfloat * b, gfloat * result)
+{
+ int i, j, k;
+ gfloat tmp[16] = { 0.0f };
+
+ if (!a || !b || !result)
+ return;
+
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ for (k = 0; k < 4; k++) {
+ tmp[i + (j * 4)] += a[i + (k * 4)] * b[k + (j * 4)];
+ }
+ }
+ }
+
+ for (i = 0; i < 16; i++)
+ result[i] = tmp[i];
+}
+
+void
+gst_gl_get_affine_transformation_meta_as_ndc (GstVideoAffineTransformationMeta *
+ meta, gfloat * matrix)
+{
+ if (!meta) {
+ int i;
+
+ for (i = 0; i < 16; i++) {
+ matrix[i] = identity_matrix[i];
+ }
+ } else {
+ gfloat tmp[16] = { 0.0f };
+
+ gst_gl_multiply_matrix4 (from_ndc_matrix, meta->matrix, tmp);
+ gst_gl_multiply_matrix4 (tmp, to_ndc_matrix, matrix);
+ }
+}
diff --git a/gst-libs/gst/gl/gstglutils.h b/gst-libs/gst/gl/gstglutils.h
index 1c5ab12344fe..fc12801978e9 100644
--- a/gst-libs/gst/gl/gstglutils.h
+++ b/gst-libs/gst/gl/gstglutils.h
@@ -24,6 +24,7 @@
#include <gst/video/video.h>
#include <gst/gl/gstgl_fwd.h>
+#include <gst/video/gstvideoaffinetransformationmeta.h>
G_BEGIN_DECLS
@@ -116,6 +117,10 @@ gboolean gst_gl_value_set_texture_target_from_mask (GValue * value,
gboolean gst_gl_value_set_texture_target (GValue * value, GstGLTextureTarget target);
GstGLTextureTarget gst_gl_value_get_texture_target_mask (const GValue * value);
+void gst_gl_multiply_matrix4 (const gfloat * a, const gfloat * b, gfloat * result);
+void gst_gl_get_affine_transformation_meta_as_ndc (GstVideoAffineTransformationMeta *
+ meta, gfloat * matrix);
+
G_END_DECLS
#endif /* __GST_GL_UTILS_H__ */