43 lines
1.4 KiB
Diff
43 lines
1.4 KiB
Diff
From: Erik Kurzinger <ekurzinger@nvidia.com>
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Date: Fri, 12 Aug 2022 08:22:26 -0700
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Subject: [PATCH] clients/simple-egl: call eglSwapInterval after eglMakeCurrent
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If weston-simple-egl is run with the "-b" flag, it will attempt to set
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the swap interval to 0 during create_surface. However, at that point, it
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will not have made its EGLContext current yet, causing the
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eglSwapInterval call to have no effect. To fix this, wait until the
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EGLContext has been made current in init_gl before updating the swap
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interval.
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Upstream-Status: Inappropriate [DEY specific]
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Signed-off-by: Erik Kurzinger <ekurzinger@nvidia.com>
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---
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clients/simple-egl.c | 6 +++---
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1 file changed, 3 insertions(+), 3 deletions(-)
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diff --git a/clients/simple-egl.c b/clients/simple-egl.c
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index 2c7059c0..79d296a9 100644
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--- a/clients/simple-egl.c
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+++ b/clients/simple-egl.c
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@@ -276,6 +276,9 @@ init_gl(struct window *window)
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window->egl_surface, window->display->egl.ctx);
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assert(ret == EGL_TRUE);
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+ if (!window->frame_sync)
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+ eglSwapInterval(window->display->egl.dpy, 0);
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+
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frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
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vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
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@@ -399,9 +402,6 @@ create_surface(struct window *window)
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window->wait_for_configure = true;
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wl_surface_commit(window->surface);
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-
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- if (!window->frame_sync)
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- eglSwapInterval(display->egl.dpy, 0);
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}
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static void
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